Originally, the player's empire could consist of up to 9 planets in any unoccupied planet slot. The first planet always consists of 163 fields, which determine how many building upgrades can be built on the planet, regardless of the slot in the player's system. All universes have up to 9 galaxies, each with 499 (1-499) systems, which have 15 planet slots.Įach player starts with one planet at randomly assigned coordinates in slots 4,6,8,10,12, in a random system and galaxy. The Ogame prOgame universe (Universe 35) has been discontinued as an exclusive for paying members, so anyone may now sign up for it.Īll OGame universes consist of three classifications: galaxies, systems, and planet slots (which break down to planets, moons, and debris fields). Īs of January 19, 2011, has a total of 52 universes, including ten universes using the new redesign. Players are generally informed of news, rule changes, or new versions through the official forums. The game does not differ between the nationality communities except in rare cases. OGame is available in multiple languages, and different nationalities have their own communities. OGame was created in 2002 and is produced and maintained by Gameforge. I'm sure Prongs will sort this out so we will be prepared for v9 when it launches since it is the only relevant sim.OGame is a browser-based, money-management and space-war themed massively multiplayer online browser game. + the API stuff NoMoreAngel is referring to is also crucial. It is a must before I'd even consider updating TrashSim, else it'd be an impossible task. If anyone has the time to create a full document that contains all the needed formula's, that'd make the life of a developer much easier and safe a lot of time. I'm talking about the different combinations of classes etc, for calculating flight time, fuel consumption. Last but not least, as I don't have much time, I won't be able to search for all the new formula's myself. I've had positive contact with some of them lately, we'll see if it has a positive effect. Just so you know, I'm not talking about the hard working community managers & admins ofc, they're awesome! So I hope that you can understand that my energy and enthusiasm to continue this project is not very high. I've also spent hours and hours for my latest update to fix the bounce effect, without any help, feedback or appreciation from GF whatsoever. The few times that I actually had contact with GF, which was already very scares, was not really positive at the end, for example with the MCO update.įor which I created the following post: We're being left in the dark, a point of criticism, a complaint. More specifically I probably won't be able to develop anything until late august. My current free time and resources are limited compared to 10 years ago, when I started building these tools. I don't want to let the the community, of course, but it's not an easy process. Is it time perhaps Ogame has an official in-built sim to make fleeting more accessible to the wider community?ĭoes having 3rd party sims only and not in-built functions negate the mobile app because people will have to open their browsers anyway?Īs for the update to V9, I've been thinking about this a lot lately. Will the current 3rd party sim developers have all the support they need to update and function their combat sims? While experienced fleeters could take a good old stab at the rough amount of ships needed etc like the old days I feel the amount of numbers involved will make fleeting far less accessible for new users as no 'normal' human will be able to accurately calculate all the current variables plus the new variables to take the least losses and most profit. Without knowing that current sims like TrashSim - OGame combat simulator developed by Warsaalk are going to be fully updated and be fully functional I worry for the state of fleeting in the game. There are many new variables to take into accounts from Lifeform functions such as individual ships stat boost, defences stat boosts, overall wsa boosts and other flight cost/time factors. One of my main concerns for V9 is something another user (Disty) highlighted on the official Ogame discord.Ĭurrent combat sim' post V9 will not have all the necessary functions due to all the new combat variables that are coming alongside V9.
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